![]() ![]() It's the principal reason to not play with random players at deity level!!!Īnother thing : What bonuses the CS got? Seriously, how can you implement different bonuses from each level in the same game for CS? I ''think'' that CS get an ''average'' of all difficulties. So the player, who was disavantaged at immortal, let an AI way more stronger than the player itself! Player 4 at immortal let an AI with his bonuses well known from the immortal level. I ''think'' the AI get the bonus left from the player. ![]() Player 4 starts with 10-3 happiness and get a bonus of 20-30% against barbs Player 3 starts with 10-1 happiness and get a bonus of 20%-10% against barbs Player 2 starts with 10+1 happiness and get a bonus of 20%+10% against barbs Player 1 starts with 10+2 happiness and get a bonus of 20%+20% against barbs Click to expand.Let says that a player starting at prince begins with 10 happiness(i think it's 9 but i don't remember) and get a 20% bonus against barbs(just an example, not real, dont have comp right now) ![]()
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